//::////////////////////////////////////////////// //:: Created By: Ben W-Husey //:: Created On: June 2003 // For: Creatures requiring ranged, one handed weapon and very minor items. Default script. // Modified August - SoU switched off ranged attack, now switched back on. //::////////////////////////////////////////////// #include "x0_i0_anims" //#include "x0_i0_walkway" #include "x0_i0_treasure" #include "CU_TREASURE" void main() { SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); SetCombatCondition(X0_COMBAT_FLAG_RANGED); SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after // combat. // These are the custom lines - you could put them in a user defined script instead. GetTreasure("Misc",OBJECT_SELF,20,0,0); //Chance of miscellaneous object GetTreasure("OneHand",OBJECT_SELF,100,0,1); //Creature requires one handed weapon GetTreasure("Ranged",OBJECT_SELF,80,0,0); //Creature requires ranged weapon }