void main() { object oPC = GetItemActivator(); effect eDamage = EffectAbilityDecrease(ABILITY_WISDOM, 1); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDamage, oPC, 180.0); AssignCommand(oPC, ActionSpeakString("AH!")); effect eDamage1 = EffectAbilityIncrease(ABILITY_STRENGTH, 2); DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDamage1, oPC, 180.0)); }