void main() { object oPC = GetLastUsedBy(); AssignCommand(oPC, ClearAllActions()); DelayCommand(05.0, AssignCommand(oPC, SpeakString("Lets get this party started!", 5))); DelayCommand(12.0, AssignCommand(oPC, SpeakString("...Now that I can dance, watch me now...", 5))); DelayCommand(22.0, AssignCommand(oPC, SpeakString("Let me hear you say....yea yea!", 5))); AssignCommand(oPC, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), OBJECT_SELF, 20.0)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_BOW, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 0.5)); AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 0.5)); //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); }