///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Checks if the PC's strength is greater than or equal to the NPC's. ///////////////////////////////////// int StartingConditional() { int iResult; int nNPCSTR = GetAbilityScore(OBJECT_SELF, ABILITY_STRENGTH); int nPCSTR = GetAbilityScore(GetPCSpeaker(), ABILITY_STRENGTH); iResult = (nPCSTR >= nNPCSTR); return iResult; }