/////////////////////////////// // Dragon's Edge // by Charly Carlos /////////////////////////////// // Used during conversation. Checking if the player's gold is less than the value // dictated by the variable nGoldRequired placed in the creature. /////////////////////////////// int StartingConditional() { int iResult; iResult = (GetGold(GetPCSpeaker())< GetLocalInt(OBJECT_SELF, "nGoldRequired")); return iResult; }