///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Conversation script placed in every first conversation node for NPC's that // are sitting. Makes the creature continue to sit in the chair during conversation. // Make sur to remove nw_walk_wp in the End Conversation -> Normally. Or use // a script there that does not use WalkWayPoints(). ///////////////////////////////////// void main() { object oChair = GetNearestObjectByTag("Chair"); //Check if anyone is sitting in the chair if(!GetIsObjectValid(GetSittingCreature(oChair))) { ClearAllActions(); ActionSit(oChair); } }