///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Hires the speaker and jumps the player to the lower jail of the Waymoot Jail ///////////////////////////////////// #include "de1_i0_henchman" void main() { object oPC = GetPCSpeaker(); //Ensure plot/immortal flags has been turned off SetPlotFlag(OBJECT_SELF, FALSE); SetImmortal(OBJECT_SELF, FALSE); HireHenchman(GetPCSpeaker()); AssignCommand(oPC, ActionJumpToLocation(GetLocation(GetObjectByTag("WP_wq2lj_player")))); SetLocalInt(GetModule(), "nWaymootQuest2", 4); SetLocalInt(GetObjectByTag("WJail1ToWJail2"), "nDoorIsGuarded", 0); }