// set all NPCs in area AI Level to NORMAL void main() { object oPC=GetEnteringObject(); object oNPC; int nC=1; oNPC=GetNearestObject(OBJECT_TYPE_CREATURE,oPC,nC); while(oNPC!=OBJECT_INVALID) { // set NPCS SetAILevel(oNPC,AI_LEVEL_NORMAL); nC++; oNPC=GetNearestObject(OBJECT_TYPE_CREATURE,oPC,nC); } // set NPCS }