/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this script OnEnter #include "nw_i0_spells" void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget=GetHenchman(oPC); RemoveHenchman(oPC, oTarget); DestroyObject(oTarget); oTarget = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); if (GetIsPossessedFamiliar(oTarget)) AssignCommand(oPC, UnpossessFamiliar(oTarget)); if (GetIsObjectValid(oTarget)) DestroyObject(oTarget); oTarget = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); if (GetIsObjectValid(oTarget)) DestroyObject(oTarget); oTarget = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC); if (GetIsObjectValid(oTarget)) RemoveSummonedAssociate(oPC, oTarget); if (GetIsObjectValid(oTarget)) DestroyObject(oTarget); oTarget = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); if (GetIsObjectValid(oTarget)) RemoveSpecificEffect(EFFECT_TYPE_DOMINATED, oTarget); if (GetIsObjectValid(oTarget)) DestroyObject(oTarget); }