void main() { if (GetIsPC(GetEnteringObject() )) { SendMessageToPC( GetEnteringObject(), "You feel that you are being followed by someone or something."); DestroyObject(GetObjectByTag("DI2")); object npc = GetNearestObjectByTag("GarethIH"); AssignCommand(npc,SpeakString("We need to be on our guard.")); } }