//:://///////////////////////////////////////////// //:: NW_O2_GARGOYLE.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Turns the placeable into a gargoyle if a player comes near enough. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: January 17, 2002 //::////////////////////////////////////////////// void main() { object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); object oTarget = GetObjectByTag("BlackZombie"); if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 20.0) { ActionCastSpellAtObject (SPELL_NEGATIVE_ENERGY_RAY, oCreature, TRUE, 4, TRUE); ActionCastSpellAtObject (SPELL_NEGATIVE_ENERGY_RAY, oTarget, TRUE, 4, TRUE); } }