// hcr3 7/19/2003 // fix for logindeath. // fixed to use waypoint to jumpto. // 5.5.1 // added if statement around subraces. // HCR 5.5 change by Lorinton // Modified to respawn the subrace after removing effects. // Modified to reduce (hopefully eliminate) subrace effects being stripped by the game // and other effects such as level drain being stripped by the subrace system. // 5.3 changed public cd key to player name //hc_gods_inc //Archaegeo #include "hc_inc" #include "hc_inc_remeff" #include "hc_text_gods" int RessCheck(object oPlayer) { if(GetLocalInt(GetModule(),"GODSYSTEM")) { int nrezpercent=GetLocalInt(GetModule(),"GODCHANCE")+(GetHitDice(oPlayer)/4); // hcr3 7/19/2003 // fix for logindeath. if(GetLocalInt(oPlayer,"LOGINDEATH")) { return 0; } if(GetDeity(oPlayer)=="") { SendMessageToPC(oPlayer, NOGOD); return 0; } else if(d100(1) > nrezpercent) { if(GetDeity(oPlayer)!="") SendMessageToPC( oPlayer, GODREFUSED); return 0; // If someone dies, move them to limbo and paralyze them there. } SendMessageToPC(oPlayer,GODLISTENED); // Their god was listening!! if(GetLocalInt( GetModule(), "BLEEDSYSTEM")) SPS( oPlayer, PWS_PLAYER_STATE_ALIVE); // hcr3 use GodLoc waypoint to place where you want pcs to be ressed. DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oPlayer)); AssignCommand(oPlayer, DelayCommand( 0.4, JumpToLocation( GetLocation( GetObjectByTag( "GodLoc"))))); DelayCommand(0.6, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer)); // At this point they are respawned where they stand. If you want to move them // to safety, you should do so here. RemoveEffects(oPlayer); return 1; } return 0; }