// script: horse_mount // by Barry_1066 // 02/10/2008 // Included so DMs can mount DLA/Bioware horses #include "x3_inc_horse" void main() { object oPC = GetPCSpeaker(); object oHorse = OBJECT_SELF; if(GetIsDM(oPC) || GetIsDMPossessed(oPC)) { if (GetIsObjectValid(oHorse)) AssignCommand(oPC, HorseMount(oHorse)); if (GetItemPossessedBy(oPC, "horse_dismt2")== OBJECT_INVALID) { CreateItemOnObject("zep_horse_dismt", oPC); } } }