// Mount horse // Author : Barry_1066 // Modified : 03/01/2008 #include "x3_inc_horse" void main() { object oPC = GetLocalObject(oPC,"ITEM_ACTIVATOR"); object oHorse = OBJECT_SELF; if (HorseGetIsMounted(oPC)) return; if (GetIsObjectValid(oHorse)) AssignCommand(oPC, HorseMount(oHorse)); }