void main() { string sText; int nRandom = d12(1); if (nRandom == 1){ sText = "Well hello! Isn't it a gorgeous day?";} else if (nRandom == 2){ sText = "Peace. Wise leadership. Prosperity. It's a good day to live in Elturel.";} else if (nRandom == 3){ sText = "You look like an adventurer. I did a few travels in my youth, but now responsibility and respectability have claimed me for good.";} else if (nRandom == 4){ sText = "Lord Dhelt is a wise ruler, the best in the Western Heartlands.";} else if (nRandom == 5){ sText = "Hey, weren't you the adventurers that helped us with that bandit problem last year?";} else if (nRandom == 6){ sText = "I'm sorry, I've got an important errand. I don't mean to be rude...";} else if (nRandom == 7){ sText = "*whistles* I've had this song in my head all day, I just can't seem to get rid of it.";} else if (nRandom == 8){ sText = "I don't know that you'll find anything to interest you here now, adventurer. Things have been very quiet of late.";} else if (nRandom == 9){ sText = "I heard that there's a new settlement being built among the hills to the north. A friend of mine said his cousin went out there to build a new home.";} else if (nRandom == 10){ sText = "Bah, those Scornubel merchants raised the price of their wine again. Those arrogant fiends won't get away with it!";} else if (nRandom == 11){ sText = "I've heard that recruitment among the Hellriders is down--there's been nothing for them to do!";} else if (nRandom == 12){ sText = "Have you been to the Temple of Helm? High Priest Alroth will show you the Light, friend!";} ActionSpeakString (sText, TALKVOLUME_TALK); }