location lTarget; object oTarget; string sDeny; /* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; if (GetItemPossessedBy(oPC, "vistanicharm")== OBJECT_INVALID) { sDeny="The charm does its work as the magical barrier dissipates..."; SendMessageToPC(oPC, sDeny); return; } if (GetItemPossessedBy(oPC, "vistanicharm")== OBJECT_INVALID) { oTarget = GetWaypointByTag("wolfcave"); lTarget = GetLocation(oTarget); //only do the jump if the location is valid. //though not flawless, we just check if it is in a valid area. //the script will stop if the location isn't valid - meaning that //nothing put after the teleport will fire either. //the current location won't be stored, either if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); } }