#include "mali_string_fns" #include "sparky_inc" void SpawnTable(object oPC) { string sTableName = GetLocalString(oPC, "sENC_LastTableSpawn"); location lSpawn = GetLocalLocation(oPC, "lMCS_Spawn"); vector vSpawn = GetPositionFromLocation(lSpawn); string sSpawnPoint = "location:" + FloatToString(vSpawn.x) + "x" + FloatToString(vSpawn.y) + "y"; sSpawnPoint = SearchAndReplace(sSpawnPoint, " ", ""); int iDrop; object oArea = GetArea(oPC); ExecuteScript("bee_enc_tables", oArea); SendMessageToPC(oPC, "Spawning from table " + sTableName + "..."); switch (GetLocalInt(oPC, "iENC_Table_SpawnPoint")) { case 1: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea); break; case 2: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, sSpawnPoint); break; case 3: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, sSpawnPoint, "5.0"); break; case 4: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, sSpawnPoint, "10.0"); break; case 5: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, sSpawnPoint, "15.0"); break; case 6: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, sSpawnPoint, "20.0"); break; case 7: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, "random"); break; default: iDrop = ProcessV2Entry("table," + sTableName, oArea, oArea, sSpawnPoint); break; } } void main() { object oPC = OBJECT_SELF; //The player character using the item object oTarget = GetSpellTargetObject(); //The target of the spell location lTarget = GetSpellTargetLocation(); SetLocalLocation(oPC, "lMCS_Spawn", lTarget); object oLastSpawn = GetLocalObject(oPC, "oENC_LastSpawn"); switch (GetObjectType(oLastSpawn)) { case OBJECT_TYPE_WAYPOINT: SetLocalInt(oPC, "iENC_ditto", TRUE); ExecuteScript("enc_custspawn", oPC); break; case OBJECT_TYPE_ITEM: SetLocalInt(oPC, "iENC_ditto", TRUE); ExecuteScript("mcs_release", oPC); break; case OBJECT_TYPE_CREATURE: if (oLastSpawn == oPC) { SpawnTable(oPC); break; } default: SendMessageToPC(oPC, "ERROR: Last spawn invalid, or missing!"); break; } }