void main() { DelayCommand(1.3, ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectVisualEffect(VFX_DUR_ICESKIN)),OBJECT_SELF)); DelayCommand(1.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT,SupernaturalEffect(EffectPetrify()),OBJECT_SELF)); }