/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE); if (GetAlignmentGoodEvil(oPC)== ALIGNMENT_EVIL) { if ((GetLevelByClass(CLASS_TYPE_SORCERER, oPC)>0)|| (GetLevelByClass(CLASS_TYPE_WIZARD, oPC)>0)) { if (GetItemPossessedBy(oPC, "Skeleton")== OBJECT_INVALID) { if (GetItemPossessedBy(oPC, "Skeleton2")== OBJECT_INVALID) { if (GetItemPossessedBy(oPC, "Skeleton3")== OBJECT_INVALID) { if (GetItemPossessedBy(oPC, "Skeleton4")== OBJECT_INVALID) { if (GetItemPossessedBy(oPC, "Skeleton5")== OBJECT_INVALID) { CreateItemOnObject("skeleton", oPC); } } } } } } } }