/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Forsettii's Quest Builder System. Version 1.0 Created for Layonara Online Forsettii Forsettii@yahoo.com / Case By Doogz April 7, 2004 Quest Style 8 : Checks for the 8 items (Used for Solo Quests) Variables: Quest_Name - Same as Journal Entry item_col_1 - These are the items needed for this 8 part Quest. item_col_2 item_col_3 item_col_4 item_col_5 item_col_6 item_col_7 item_col_8 gold_2_give - Amount of Gold Given item_2_take - Item to Take #1 item_2_give - Item Given to player for finishing quest xp is given to Player from the Journal -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */ #include "nw_i0_tool" void main() { string sName = GetLocalString(OBJECT_SELF, "quest_name"); int iGold = GetLocalInt(OBJECT_SELF, "gold_2_give"); int iXp = GetJournalQuestExperience(sName); int fGold = iGold * 5; int fXp = iXp * 5; string sTke_Item = GetLocalString(OBJECT_SELF, "item_2_take"); string sGve_Item = GetLocalString(OBJECT_SELF, "item_2_give"); object oPC = GetPCSpeaker(); object oItemToTake; string sGet_Item1 = GetLocalString(OBJECT_SELF, "item_col_1"); string sGet_Item2 = GetLocalString(OBJECT_SELF, "item_col_2"); string sGet_Item3 = GetLocalString(OBJECT_SELF, "item_col_3"); string sGet_Item4 = GetLocalString(OBJECT_SELF, "item_col_4"); string sGet_Item5 = GetLocalString(OBJECT_SELF, "item_col_5"); string sGet_Item6 = GetLocalString(OBJECT_SELF, "item_col_6"); string sGet_Item7 = GetLocalString(OBJECT_SELF, "item_col_7"); string sGet_Item8 = GetLocalString(OBJECT_SELF, "item_col_8"); // Remove PC from Party since this is an individual Quest RemoveFromParty(oPC); // Give the speaker some xp GiveXPToCreature(oPC, iXp); // Give the speaker some gold GiveGoldToCreature(oPC, iGold); int nVar = GetLocalInt(oPC, sName); switch (nVar) { case 1: // Set the variables SetLocalInt(oPC, sName, 2); AddJournalQuestEntry(sName, 2, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item1); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 2: // Set the variables SetLocalInt(oPC, sName, 3); AddJournalQuestEntry(sName, 3, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item2); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 3: // Set the variables SetLocalInt(oPC, sName, 4); AddJournalQuestEntry(sName, 4, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item3); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 4: // Set the variables SetLocalInt(oPC, sName, 5); AddJournalQuestEntry(sName, 5, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item4); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 5: // Set the variables SetLocalInt(oPC, sName, 6); AddJournalQuestEntry(sName, 6, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item5); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 6: // Set the variables SetLocalInt(oPC, sName, 7); AddJournalQuestEntry(sName, 7, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item6); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 7: // Set the variables SetLocalInt(oPC, sName, 8); AddJournalQuestEntry(sName, 8, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item7); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 8: GiveGoldToCreature(oPC, fGold); // Give the party some XP GiveXPToCreature(oPC, fXp); // Give the speaker the items CreateItemOnObject(sGve_Item, oPC, 1); // Set the variables SetLocalInt(oPC, sName, 9); AddJournalQuestEntry(sName, 9, oPC, TRUE, FALSE, FALSE); // Remove items from the player's inventory oItemToTake = GetItemPossessedBy(oPC, sGet_Item8); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); oItemToTake = GetItemPossessedBy(oPC, sTke_Item); if(GetIsObjectValid(oItemToTake)) DestroyObject(oItemToTake); break; case 9: break; } }