/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Forsettii's Quest Builder System. Version 1.0 Created for Layonara Online Forsettii Forsettii@yahoo.com April 7, 2004 Alignment Checking Tool. Variables: align - Then looks against the choices. Valid Alignments: "good", "neutral", "evil", "lawful", "chaotic" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */ int StartingConditional() { string sAlign = GetLocalString(OBJECT_SELF, "align"); if ( sAlign == "good" ) { if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_GOOD) return TRUE; return FALSE; } else if ( sAlign == "neutral" ) { if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_NEUTRAL) return TRUE; return FALSE; } else if ( sAlign == "evil" ) { if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_EVIL) return TRUE; return FALSE; } else if ( sAlign == "lawful" ) { if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_LAWFUL) return TRUE; return FALSE; } else if ( sAlign == "chaotic" ) { if(GetAlignmentGoodEvil(GetPCSpeaker()) == ALIGNMENT_CHAOTIC) return TRUE; return FALSE; } else { return FALSE; } }