/* -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Forsettii's Quest Builder System. Version 1.0 Created for Layonara Online Forsettii Forsettii@yahoo.com April 7, 2004 Maximum Level that you can be to do level Variables: max_level - Max level before it is not an option. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= */ int StartingConditional() { object oPC = GetPCSpeaker(); int ilevel = GetLocalInt(OBJECT_SELF, "max_level"); // Restrict based on the player's class int iPassed = 0; if(GetHitDice(oPC) <= ilevel) iPassed = 1; if(iPassed == 0) return FALSE; return TRUE; }