/////////////////////////////////////// // Door Script - Allows on rogues to enter // //////////////////////////////////////// #include "prc_class_const" void main() { DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF)); object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out")); int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oClicker) + GetLevelByClass(CLASS_TYPE_SCOUT, oClicker) + GetLevelByClass(CLASS_TYPE_BEGUILER, oClicker) + GetLevelByClass(CLASS_TYPE_NINJA, oClicker) + GetLevelByClass(CLASS_TYPE_FACTOTUM, oClicker) + GetLevelByClass(CLASS_TYPE_ASSASSIN, oClicker) + GetLevelByClass(CLASS_TYPE_ARCTRICK, oClicker) + GetLevelByClass(CLASS_TYPE_HANDOTWM, oClicker) + GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oClicker) + GetLevelByClass(CLASS_TYPE_NINJA_SPY, oClicker) + GetLevelByClass(CLASS_TYPE_SHADOWLORD, oClicker) + GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oClicker) + GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oClicker) + GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oClicker) + GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oClicker); // Check if the PC has any levels in Paladin (works across all 8 class slots) if (iRogue > 0) AssignCommand(oClicker, JumpToLocation(lLoc)); else AssignCommand(oClicker, JumpToLocation(lLoc2)); } /* void main() { DelayCommand(10.0, ActionCloseDoor(OBJECT_SELF)); object oClicker = GetClickingObject(); object oTarget = GetTransitionTarget(OBJECT_SELF); location lLoc = GetLocation(oTarget); location lLoc2 = GetLocation(GetObjectByTag("WP_Throw_out")); int oClass_1 = GetClassByPosition(1, oClicker); int oClass_2 = GetClassByPosition(2, oClicker); int oClass_3 = GetClassByPosition(3, oClicker); int iPassed = 0; if ((oClass_1==CLASS_TYPE_ROGUE)||(oClass_1==CLASS_TYPE_ROGUE)) iPassed = 1 ; if((iPassed == 0) && (oClass_1==CLASS_TYPE_ROGUE)) iPassed = 1 ; if ((oClass_2==CLASS_TYPE_ROGUE)||(oClass_2==CLASS_TYPE_ROGUE)) iPassed = 1 ; if((iPassed == 0) && (oClass_2==CLASS_TYPE_ROGUE)) iPassed = 1 ; if ((oClass_3==CLASS_TYPE_ROGUE)||(oClass_3==CLASS_TYPE_ROGUE)) iPassed = 1 ; if((iPassed == 0) && (oClass_3==CLASS_TYPE_ROGUE)) iPassed = 1 ; switch (iPassed) { case 0: AssignCommand(oClicker,JumpToLocation(lLoc2)); break; case 1: AssignCommand(oClicker,JumpToLocation(lLoc)); break; } } */