/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Goes on creature's OnHeartbeat. Fires when not fighting or talking. void main() { object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return; object oTarget; oTarget = OBJECT_SELF; ActionSit(oTarget); ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 6.0f); oTarget = OBJECT_SELF; effect eEffect; eEffect = EffectSleep(); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); }