//::////////////////////////////////////////////////// //:: NW_C2_DEFAULT6 //:: Default OnDamaged handler /* If already fighting then ignore, else determine combat round */ //::////////////////////////////////////////////////// //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 12/22/2002 //::////////////////////////////////////////////////// #include "nw_i0_generic" void main() { object oMod; oMod=GetModule(); location lTarget; lTarget =GetLocation(OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), OBJECT_SELF); CreateObject(OBJECT_TYPE_PLACEABLE, "invisiblemarker", lTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(300, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_ENERGY), OBJECT_SELF); ExecuteScript("skel_spawner", oMod); }