//:://///////////////////////////////////////////// //:: FileName: tbx0_social_hb //::////////////////////////////////////////////// /* used to fire the social behaviors in user defined */ //::////////////////////////////////////////////// //:: Created By: John Hawkins //:: Created On: 03/07/2008 //::////////////////////////////////////////////// #include "nw_i0_generic" void main() { if(GetHasEffect(EFFECT_TYPE_SLEEP)) { // If we're asleep and this is the result of sleeping // at night, apply the floating 'z's visual effect // every so often if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) { effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); if(d10() > 6) { ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); } } } if ((!IsInConversation(OBJECT_SELF))&&(GetLocalInt(OBJECT_SELF,"SocialFoundSeat")!=1)) { // Send the user-defined event signal if specified SignalEvent(OBJECT_SELF, EventUserDefined(4201)); } }