//Created by 420 for the CEP //Reequip cloak to fix graphic bug void main() { object oCloak = GetItemInSlot(INVENTORY_SLOT_CLOAK, OBJECT_SELF); AssignCommand(OBJECT_SELF, ActionUnequipItem(oCloak)); DelayCommand(2.0, AssignCommand(OBJECT_SELF, ActionEquipItem(oCloak, INVENTORY_SLOT_CLOAK))); }