//:://///////////////////////////////////////////// //:: Tailoring - If Either Hand Item is Valid //:: tlr_ifhandvalid.nss //:: Copyright (c) 2006 Stacy L. Ropella //::////////////////////////////////////////////// /* Checks to make sure there is a valid item equipped in at least one of the PC's hand slots */ //::////////////////////////////////////////////// //:: Created By: Stacy L. Ropella //:: Created On: January 29, 2006 //::////////////////////////////////////////////// int StartingConditional() { if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, GetPCSpeaker()))) return TRUE; else if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, GetPCSpeaker()))) return TRUE; else return FALSE; }