//:://///////////////////////////////////////////// //:: Tailoring - If RightHand Item is Valid //:: tlr_ifrightvalid.nss //:: Copyright (c) 2006 Stacy L. Ropella //::////////////////////////////////////////////// /* Checks to make sure there is a valid item equipped in the PC's right hand slot */ //::////////////////////////////////////////////// //:: Created By: Stacy L. Ropella //:: Created On: January 29, 2006 //::////////////////////////////////////////////// int StartingConditional() { if(GetLocalInt(OBJECT_SELF, "Weapon_Buy") == 0 && GetLocalInt(OBJECT_SELF, "Weapon_Copy") == 0) return FALSE; if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, GetPCSpeaker()))) return TRUE; else return FALSE; }