//Created by 420 for the CEP //Set Leather 1 color for cloak //Based on script tlr_leather1.nss by Jake E. Fitch #include "tlr_include" void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, OBJECT_SELF); int iMaterialToDye = ITEM_APPR_ARMOR_COLOR_LEATHER1; SetLocalInt(OBJECT_SELF, "MaterialToDye", iMaterialToDye); int iColor = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, iMaterialToDye); SendMessageToPC(oPC, "Current Color: " + ClothColor(iColor)); }