//:://///////////////////////////////////////////// //:: Tailoring - Remove Helm //:: tlr_removehelm.nss //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Stacy L. Ropella //:: from Mandragon's mil_tailor //::////////////////////////////////////////////// void main() { object oHelm = GetItemInSlot(INVENTORY_SLOT_HEAD, OBJECT_SELF); DelayCommand(0.5f, AssignCommand(OBJECT_SELF, ActionUnequipItem(oHelm))); }