//:://///////////////////////////////////////////// //:: Tailoring - If Left Hand Item is Shield //:: Also check to see if weapon copying is allowed //:: tlr_shldcheck.nss //:: Copyright (c) 2006 Stacy L. Ropella //::////////////////////////////////////////////// /* Checks to make sure there is a shield equipped in the PC's left hand slot & in the model's left hand slot */ //::////////////////////////////////////////////// //:: Created By: Stacy L. Ropella //:: Created On: January 29, 2006 //::////////////////////////////////////////////// int StartingConditional() { if(GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,GetPCSpeaker()))==BASE_ITEM_SMALLSHIELD && GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF))==BASE_ITEM_SMALLSHIELD && GetLocalInt(OBJECT_SELF, "Shield_Copy") == 1) return TRUE; else if(GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,GetPCSpeaker()))==BASE_ITEM_LARGESHIELD && GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF))==BASE_ITEM_LARGESHIELD && GetLocalInt(OBJECT_SELF, "Shield_Copy") == 1) return TRUE; else if(GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,GetPCSpeaker()))==BASE_ITEM_TOWERSHIELD && GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_LEFTHAND,OBJECT_SELF))==BASE_ITEM_TOWERSHIELD && GetLocalInt(OBJECT_SELF, "Shield_Copy") == 1) return TRUE; else return FALSE; }