/* tp_custom4 * by dluan on jan 2003 */ void main() { object oObject = GetLocalObject(OBJECT_SELF, "TP_CUSTOM4"); object oTarget = GetLocalObject(OBJECT_SELF, "TP_TARGET"); effect eVisual = EffectVisualEffect(VFX_IMP_UNSUMMON); ActionCastFakeSpellAtObject(SPELL_TIME_STOP, oTarget); if (GetLocalInt(OBJECT_SELF, "TP_TYPE")) { object oWayPoint = GetFirstObjectInArea(oObject); while (GetIsObjectValid(oWayPoint) && GetTag(oWayPoint) != "TP_WAYPOINT") oWayPoint = GetNextObjectInArea(oObject); if (GetIsObjectValid(oWayPoint)) oObject = oWayPoint; else { SendMessageToPC(OBJECT_SELF, "Something prevents you from teleporting to this location."); return; } } if (GetLocalInt(OBJECT_SELF, "TP_PARTY")) { object oPlayer = GetFirstFactionMember(oTarget); while (GetIsObjectValid(oPlayer)) { DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer)); DelayCommand(4.0, AssignCommand(oPlayer, JumpToObject(oObject))); oPlayer = GetNextFactionMember(oTarget); } } else { DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget)); DelayCommand(4.0, AssignCommand(oTarget, JumpToObject(oObject))); } }