void main() { object oPC=GetLastDisarmed(); int iMultiplier = (GetIsInCombat(oPC)) ? 10 : 5; int iXPawarddc = GetTrapDisarmDC(OBJECT_SELF) * iMultiplier; int iXPaward = iXPawarddc - ((GetHitDice(oPC)-1) * iMultiplier); if(GetTrapCreator(OBJECT_SELF)==oPC) { SendMessageToPC(oPC ,"You cannot gain XP by disarming your own traps!"); return; } else { SendMessageToPC(oPC,"Trap disarmed"); GiveXPToCreature(oPC, ((iXPaward > 1) ? iXPaward : 1)); } }