/* Script generated by Lilac Soul's NWN Script Generator, v. 2.3 For download info, please visit: http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */ //Put this script OnExit void main() { object oPC = GetExitingObject(); if (!GetIsPC(oPC)) return; object oTarget; oTarget = GetObjectByTag("PlagueBlight"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("PlagueBlight"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("PlagueBlight"); DestroyObject(oTarget, 3.0); int nInt; nInt = GetObjectType(oTarget); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead DestroyObject(oTarget, 3.0); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("PlagueBlight"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("PlagueBlight"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("PlagueBlight"); DestroyObject(oTarget, 3.0); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_GREEN), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_GREEN), GetLocation(oTarget)); DestroyObject(oTarget, 3.0); }