//:://///////////////////////////////////////////// //:: Default On Enter for Module //:: x3_mod_def_enter //:: Copyright (c) 2008 Bioware Corp. //::////////////////////////////////////////////// /* This script adds the horse menus to the PCs. */ //::////////////////////////////////////////////// //:: Created By: Deva B. Winblood //:: Created On: Dec 30th, 2007 //:: Last Update: April 21th, 2008 //::////////////////////////////////////////////// //:: Modified By: Proleric //:: Modified On: 17-May-2008 // // Travel Builder // // Example of an OnClient Enter script // //::////////////////////////////////////////////// #include "x3_inc_horse" // Custom include #include "bh_travel_inc" void main() { object oPC=GetEnteringObject(); ExecuteScript("x3_mod_pre_enter",OBJECT_SELF); // Override for other skin systems if ((GetIsPC(oPC)||GetIsDM(oPC))&&!GetHasFeat(FEAT_HORSE_MENU,oPC)) { // add horse menu HorseAddHorseMenu(oPC); if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB")) { // restore PC horse status from database DelayCommand(2.0,HorseReloadFromDatabase(oPC,X3_HORSE_DATABASE)); } // restore PC horse status from database } // add horse menu if (GetIsPC(oPC)) { // more details // restore appearance in case you export your character in mounted form, etc. if (!GetSkinInt(oPC,"bX3_IS_MOUNTED")) HorseIfNotDefaultAppearanceChange(oPC); // pre-cache horse animations for player as attaching a tail to the model HorsePreloadAnimations(oPC); DelayCommand(3.0,HorseRestoreHenchmenLocations(oPC)); } // more details // Custom code for Proleric's travel system // First PC must validate the 2da files (mandatory) // otherwise very strange things will happen. if (oPC == GetFirstPC()) bhtValidateTravelNetwork(); // Optionally, flag selected nodes as "known" to the PC. bhtSetTravelNodeKnown(oPC, "Sea", "New York"); bhtSetTravelNodeKnown(oPC, "Sea", "London"); bhtSetTravelNodeKnown(oPC, "Sea", "Glasgow"); bhtSetTravelNodeKnown(oPC, "Cog", "New York"); bhtSetTravelNodeKnown(oPC, "Cog", "Coney Island"); bhtSetTravelNodeKnown(oPC, "CityShip", "Chicago"); bhtSetTravelNodeKnown(oPC, "CityShip", "Green Bay"); bhtSetTravelNodeKnown(oPC, "MerchantShip", "Green Bay"); bhtSetTravelNodeKnown(oPC, "MerchantShip", "Lake Michigan"); // Optionally, load PC former position (if any) from a data base. // Most modules won't need this. bhtImportTravelDataBase(oPC, "bhTravel"); // This is only a demo. Scrap the data base. DestroyCampaignDatabase("bhTravel"); }