// Travel Builder // Present travel shortcut option menu (ship travel) // Author : Proleric // This is an example of how to present a travel shortcut option menu // in conversation. For the purposes of illustration, the network is // identified by a local variable on the ship's captain, but this // isn't part of the system. // In this example, we don't want to list the current node as a possible // destination, so we over-ride the default. // The second over-ride forces the captain to travel with the ship. // The PC can't get home in the demo module unless the captain travels too. // If the captain is on the ship, this will happen anyway, but it is possible // to lure the captain on shore in conversation. // See conversation xx_travel_sea for illustration. // Modified : 16-Mar-2007 #include "bh_travel_inc" void main() { int bIncludeCurrentNode = FALSE; int bCallerTravels = TRUE; bhtTravelOptionMenu(GetPCSpeaker(), GetLocalString(OBJECT_SELF, "ShipNetwork"), bIncludeCurrentNode, bCallerTravels); }