{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Barn 1 Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Wooden Door (Easy)\r\n\r\nHardness DC: 10" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rokugan V2 by Kerry Mortensen\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: 3 Tables by Agent X" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: 3 Tables by Agent X" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: 3 Tables by Agent X" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bench / Pew" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: 3 Tables by Agent X" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Plate" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Plate" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOKPak v3 by Danmar" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Keg" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Keg" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Loot Bag - 2 (Medium treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sacks of Flour, Grain, etc." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sacks of Flour, Grain, etc." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sacks of Flour, Grain, etc." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Brian'sJackO'Lanterns by Brian\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bread" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bread" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Medium" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: 4 Fireplaces by Agent X" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Food by Saloran\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Vels Misc Placeables by Velmar\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: 4 Fireplaces by Agent X" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Flame - Large" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Carpets by JaffBarrow" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [ { "__struct_id": 11, "Comment": { "type": "cexostring", "value": "" } } ] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } } ] } }