//:://///////////////////////////////////////////// //:: 07_randommagdam //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* OnActionTaken handler for delivering a random amount of dammage for failing to activate the Flux Point (see below) */ //::////////////////////////////////////////////// //:: Created By: ruelk //:: Created On: 2/21/04 //::////////////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); //this integer is the percent chance that the PC will //experience the magical backlash. The chance is //equal to 50 - Spellcraft skill level int nChance = 50 - GetSkillRank(SKILL_SPELLCRAFT,oPC); if (d100()<=nChance) {//The PC failed and did something to cause a backlash //The damage is based on the PC's level. One d4 per level. //Basically the better you are the more your mistake is going to cost you effect eEffect = EffectDamage(d4(GetHitDice(oPC)), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); //We apply a visual to look like raw magic is hitting the PC ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_GREATER), GetLocation(oPC)); //Tell the PC what just happened SendMessageToPC(oPC, "Your failure has triggered a magical backlash."); } }