void main() { object oPC = GetEnteringObject(); object oSpeaker = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); string sString = "Ahead of you the road stretches endlessly through a desolate, empty landscape. The next village is days away. Clearly this direction would take you beyond the scope of your current quest."; if (GetIsPC(oPC)) { FloatingTextStringOnCreature(sString, oSpeaker, TRUE); } DestroyObject(OBJECT_SELF, 1.5); }