void main() { object oTarget; oTarget = OBJECT_SELF; //Effect to be used effect Vfx1 = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION); //Apply Visual effect Raise ApplyEffectAtLocation(DURATION_TYPE_INSTANT, Vfx1, GetLocation(oTarget)); //Effect to be used effect Vfx2 = EffectVisualEffect(VFX_COM_CHUNK_STONE_MEDIUM); //Apply Visual effect Raise ApplyEffectAtLocation(DURATION_TYPE_INSTANT, Vfx2, GetLocation(oTarget)); }