/////////////////////////////// // Dragon's Edge // by Charly Carlos /////////////////////////////// // Used during conversation. Checking if the player has atleast enough gold // dictated by the variable nGoldRequired placed in the creature. /////////////////////////////// int StartingConditional() { int iResult; iResult = (GetGold(GetPCSpeaker())>= GetLocalInt(OBJECT_SELF, "nGoldRequired")); return iResult; }