///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Causes the player to play music with the minstrels. ///////////////////////////////////// void main() { object oPC = GetPCSpeaker(); effect eSong = EffectVisualEffect(VFX_DUR_BARD_SONG); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSong, oPC, 7.0); AssignCommand(oPC, ClearAllActions(TRUE)); SetCommandable(FALSE, oPC); FadeToBlack(oPC); DelayCommand(3.0, ClearAllActions(TRUE)); DelayCommand(4.0, FadeFromBlack(oPC)); DelayCommand(4.0, SetCommandable(TRUE, oPC)); DelayCommand(4.0, ActionStartConversation(oPC, "way_minstrel2")); }