///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Sets the variable to 1, meaning someone (the PC) has won the prize from Padush // and gives the prize to the winner. ///////////////////////////////////// void main() { object oPC = GetPCSpeaker(); if (GetLocalInt(OBJECT_SELF, "nPCWonArmW")!= 1) { SetLocalInt(OBJECT_SELF, "nPCWonArmW", 1); CreateItemOnObject("ringofstrength", oPC); GiveXPToCreature(oPC, 100); } }