///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Sets the variable to 1 meaning the player knows the quest of talking to Perudoc, // for Amand. ///////////////////////////////////// void main() { if (GetLocalInt(GetModule(), "nPerudocQuest")< 1) { object oPC = GetPCSpeaker(); SetLocalInt(GetModule(), "nPerudocQuest", 1); CreateItemOnObject("bagofstrangepowd", oPC); } }