///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Rerolls the second dice for the PC in the Skull's Dice game. ///////////////////////////////////// void main() { int nDice2 = d6(); int nDice1 = GetLocalInt(OBJECT_SELF, "nPCDice1"); int nDice3 = GetLocalInt(OBJECT_SELF, "nPCDice3"); SetLocalInt(OBJECT_SELF, "nPCDice2", nDice2); SetLocalInt(OBJECT_SELF, "nPCTotalDice", nDice1 + nDice2 + nDice3); //Rearrange the dice numbers for conversation tokens to mention the //second dice first to fit how the dialogue is mentioned. SetCustomToken(601, IntToString(nDice2)); SetCustomToken(602, IntToString(nDice1)); SetCustomToken(603, IntToString(nDice3)); SetCustomToken(604, IntToString(nDice1 + nDice2 + nDice3)); }