///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // Chooses a die for the dealer to reroll and rerolls it // in the Skull's Dice game. ///////////////////////////////////// void main() { int nDice1 = GetLocalInt(OBJECT_SELF, "nMyDice1"); int nDice2 = GetLocalInt(OBJECT_SELF, "nMyDice2"); int nDice3 = GetLocalInt(OBJECT_SELF, "nMyDice3"); int nTotal = GetLocalInt(OBJECT_SELF, "nMyTotalDice"); int nDiceTemp; //if the dealer is over 15 find the highest die, if not find the lowest. if (nTotal > 15) { if (nDice2 > nDice1) { if (nDice3 > nDice2) { nDiceTemp = 3; }else { nDiceTemp = 2; } }else { if (nDice3 > nDice1) { nDiceTemp = 3; }else { nDiceTemp = 1; } } }else { if (nDice2 < nDice1) { if (nDice3 < nDice2) { nDiceTemp = 3; }else { nDiceTemp = 2; } }else { if (nDice3 < nDice1) { nDiceTemp = 3; }else { nDiceTemp = 1; } } } //Reroll the proper die and save it. if (nDiceTemp == 1) { nDice1 = d6(); SetLocalInt(OBJECT_SELF, "nMyDice1", nDice1); SetLocalInt(OBJECT_SELF, "nMyTotalDice", nDice1 + nDice2 + nDice3); SetCustomToken(611, IntToString(nDice1)); SetCustomToken(614, IntToString(nDice1 + nDice2 + nDice3)); }else if (nDiceTemp == 2) { nDice2 = d6(); SetLocalInt(OBJECT_SELF, "nMyDice2", nDice2); SetLocalInt(OBJECT_SELF, "nMyTotalDice", nDice1 + nDice2 + nDice3); SetCustomToken(611, IntToString(nDice2)); SetCustomToken(612, IntToString(nDice1)); SetCustomToken(614, IntToString(nDice1 + nDice2 + nDice3)); }else { nDice3 = d6(); SetLocalInt(OBJECT_SELF, "nMyDice3", nDice3); SetLocalInt(OBJECT_SELF, "nMyTotalDice", nDice1 + nDice2 + nDice3); SetCustomToken(611, IntToString(nDice3)); SetCustomToken(613, IntToString(nDice1)); SetCustomToken(614, IntToString(nDice1 + nDice2 + nDice3)); } }