///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // This will unlock the Jail door to the jail proper, and set the quest // variable to 3 meaning the player has spoken to Frazt about the orc problem. ///////////////////////////////////// void main() { object oDoor = GetObjectByTag("JailDoor1"); SetLocked(oDoor, FALSE); SetLocalInt(GetModule(), "nWaymootQuest2", 3); }