///////////////////////////////////// // Dragon's Edge // by Charly Carlos ///////////////////////////////////// // When a PC enters the trigger and the Jail Quest is done Warden Fratz will converse with the PC. ///////////////////////////////////// void main() { object oPC = GetEnteringObject(); object oFratz = GetObjectByTag("WardenFratz"); if (GetIsPC(oPC)) { if ((GetLocalInt(GetModule(), "nWaymootQuest2")== 6) || (GetLocalInt(GetModule(), "nWaymootQuest2")== 7)) { AssignCommand(oFratz, ActionStartConversation(oPC)); } } }