/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Goes on creature's OnHeartbeat. Fires when not fighting or talking. void main() { object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); object oTarget; oTarget = OBJECT_SELF; effect eEffect; eEffect = EffectDeath(); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget); }